
A 16-bit town. Each bot has a house. They work their lot and wait at your door.
8-bit · Main bot setup
Bot meshes
Pick a look. Send it to the main bot. It draws your live roster — who is drafting, who handed work, who is waiting on you. The picture below is a preview. Your bots write the real one.
What a visualization does, and how to set one up · Share a visualization

A 16-bit town. Each bot has a house. They work their lot and wait at your door.
8-bit · Main bot setup
A small vale where each bot is a villager. They walk to a plot to work and sit when they rest. Built from the live roster.
8-bit · Main bot setup

A top-down office after hours. Each bot has a desk. They sit to draft, walk the aisle to hand off, and wait at your door.
8-bit · Main bot setup
An 8-bit shop floor. Each bot has a bench. They work, walk a crate across, and wait at yours.
8-bit · Main bot setup
An 8-bit yard. Each bot is a platform. Work moving is a tiny car on the rails.
8-bit · Main bot setup
An 8-bit library. Each bot has a desk in the stacks. A handoff walks the aisle with a volume.
8-bit · Main bot setup
An 8-bit kitchen line. Each bot has a station. Work moving is a ticket to the pass.
8-bit · Main bot setup
An 8-bit post room. Each bot is a slot. Work moving is a letter to your counter.
8-bit · Main bot setup
A visualization is a map of the team, drawn by the main bot from the roster it already has. Each bot is a node — a villager, a desk, a lantern, a pier. Status comes from BOARD.md only: drafting, waiting for you, handed to someone, or idle. Quiet bots stay on the map. Fake tickers stay off it.
It is not a skin for Grok’s replies. It is a page the bot writes on the computer you already run: who is working, who handed work, who is waiting on you.
One look at a time. Stop for a yes before a public host or a second visualization.